I'd probably rule with whats available in the area though. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. New comments cannot be posted and votes cannot be cast. Sharpshooter Valor Bard 10/Champion Fighter 3/Assassin Rogue X. Plant Growth Source: D&D 5th Edition ↓ Attributes. An alraune's height is anything 5 to 6 feet on average, and weigh anything from 60 to 120 pounds. I wouldn't allow you to grow creeper vines to restrain enemies, because that is a different spell (Entangle).If you cast it for 8 hours I would consider letting someone grow a bridge, as long as it wasn't over too large a gap, or encourage plants to form a thick barrier. Difficult terrain so they move 3.75 feet per 30 feet of movement.) They can't move and if they do, they take damage. Fandom Apps Take your favorite fandoms with you and never miss a beat. Your Wisdom score increases by 2. You can exclude areas, that's something to keep in mind. If you're outdoors in an area already covered in plants (a forest, a grasslands, etc) then it's great, but the spell doesn't do anything in an area devoid of plant life (a cave, indoors, city streets, etc.). They can just barely move if they dash. So it says that Plant Growth makes it so that for every one foot you move, you spend 4 feet of movement. Your examples are entirely feasible as far as I can see, and aren't really overpowered or gamebreaking. For every one foot you move, you spend five feet of movement. Answer - play Ravenloft, become the god of wine. Percent Growth Rate = Percent Change / Number of Years. Or maybe a druidcraft-grown seedling? However, I do want to ask if you think these are fair uses: Throwing a handful of seeds and using the spell to force them to grow (most notably flowers, for a personal touch). The diverse array of classes allows for multiple ways of approaching encounters, but the vast array of monsters allows the Dungeon Master to tailor encounters to the party. It is quite the powerful spell, with a AoE of 100ft radius, no concentration required, and you can choose which areas aren't effected by the spell, along with its unique farming skill, it is quite the spell. Tiny plant neutral Forest Avenger : 3 30 ft. In a city, would the nearby potted flower be enough to overgrow the whole area? Fungi are biologically closer to a human than to any plant. I love plant creatures in my 5E D&D games. 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. This is both a boon and a detriment to the Plant Growth spell. This spell channels vitality into plants within a specific area. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Plant Growth - This spell channels vitality into plants within a specific area. Human Variant: take Sharpshooter as your free feat. Yep, it's a very very powerful spell against opponents who can't fly or dig out of it. There are two possible uses for the spell, granting either immediate or long-term benefits. These three creatures on their own significantly expand the conceptual space zombies represent. Spike Growth Edit Page Content. I'd also rule fungi as counting as plants, as there are no fungi-specific spells. So it says that Plant Growth makes it so that for every one foot you move, you spend 4 feet of movement. If you’re playing on a grid that’d only really make a difference if the creature dashed, restricting their movement to 2 squares per turn instead of 3. Reduce. Get Monk’s Patient Defence feature to dodge as a bonus action. 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